

Workshop and Modules
The Game Art Production workshop is comprised of modules. Each module focuses on one specific pipeline within game art production, taught by experienced industry professionals.
Each full day module teaches a specific skill set such as modeling, texturing, etc., in order to bring those skills together and give you a well rounded education on today’s necessary skills. We offer a final module, “Pipeline Integration”, which ties the other modules together and demonstrates how art is brought into the final game.
Each module contains a theoretical part, followed by an existing game art brief - your assignment, which you will complete during the module – will enable you to directly apply the theory into practice and develop your skill set. While you are actively working on your assignment during the workshop, our tutors will provide you with guidance and feedback.
Each full day module teaches a specific skill set such as modeling, texturing, etc., in order to bring those skills together and give you a well rounded education on today’s necessary skills. We offer a final module, “Pipeline Integration”, which ties the other modules together and demonstrates how art is brought into the final game.
Each module contains a theoretical part, followed by an existing game art brief - your assignment, which you will complete during the module – will enable you to directly apply the theory into practice and develop your skill set. While you are actively working on your assignment during the workshop, our tutors will provide you with guidance and feedback.
Module 1 - Modeling Pipeline
This module is aimed at beginners and its goal is to get you familiar with the basic modeling tools, and navigation in a 3D space. It focuses on getting attendees qualified for a later in-depth course on the topic.
In this module you will become familiar with 3D Studio Max, and the principles behind 3D modeling. We will cover the basics of polygon modeling, and scaling blockouts, texture mapping, setting up materials, and ideal lighting setups. We will touch on the training of soft skills such as document hygiene and workflow requirements, organizational skills, and communication. By the end of the module, you will have learned basic 3d modeling using different approaches including soft skills such as basic principles about scale and proportions. By the end of the module you will be able to create basic 3D models and props.
In this module you will become familiar with 3D Studio Max, and the principles behind 3D modeling. We will cover the basics of polygon modeling, and scaling blockouts, texture mapping, setting up materials, and ideal lighting setups. We will touch on the training of soft skills such as document hygiene and workflow requirements, organizational skills, and communication. By the end of the module, you will have learned basic 3d modeling using different approaches including soft skills such as basic principles about scale and proportions. By the end of the module you will be able to create basic 3D models and props.

3D Model
Module 2 - Texturing Pipeline
This module is aimed at beginners and its goal is to teach the basic principles behind texturing for video games. The module will qualify attendees for an in-depth course later in the program.
In this module you will become familiar with Photoshop, as well as soft skills such as understanding of color and light in conjunction with mood and feel, document hygiene and workflow requirements, organizational skills, and communication. You will get familiar with different file formats, Photoshop tools, Photoshop interface, and creating brushes. The module will also cover the basic approaches for the creation of textures through photo resourcing and you will learn to create your own Diffuse, Specular, and Normal maps.
In this module you will become familiar with Photoshop, as well as soft skills such as understanding of color and light in conjunction with mood and feel, document hygiene and workflow requirements, organizational skills, and communication. You will get familiar with different file formats, Photoshop tools, Photoshop interface, and creating brushes. The module will also cover the basic approaches for the creation of textures through photo resourcing and you will learn to create your own Diffuse, Specular, and Normal maps.

Texture for Unreal Tournament 3
Module 3 - Digital Sculpting Pipeline
This module is aimed at beginners. The goal of this course is to get you familiar with High Poly modeling, for game assets through digital sculpting. This module will qualify attendees for an in-depth course about the discipline.
In this module you will learn the basic principles of digital sculpting for video games with ZBrush, its philosophy and terminology. We will also touch on the training of soft skills such as document hygiene and workflow requirements, organizational skills, and communication. You will become familiar with the ZBrush interface, and different approaches and techniques of organic and technical digital sculpting. You will learn how to use brushes, and we will touch on training soft skills such as aesthetics, and proportions. By the end of this module you will be able to create your own digital sculpture.
In this module you will learn the basic principles of digital sculpting for video games with ZBrush, its philosophy and terminology. We will also touch on the training of soft skills such as document hygiene and workflow requirements, organizational skills, and communication. You will become familiar with the ZBrush interface, and different approaches and techniques of organic and technical digital sculpting. You will learn how to use brushes, and we will touch on training soft skills such as aesthetics, and proportions. By the end of this module you will be able to create your own digital sculpture.

Digital 3D sculpture
Module 4 - Asset completion - Bringing it all together
This module is aimed at intermediate beginners. Participants should be familiar with at least two of the following tools: 3D Studio Max, Photoshop, or ZBrush; or have attended one of the pre-qualification module combinations (1 and 2), or (2 and 3).
The goal of this module is to establish a basic understanding of how the different applications work together.
You will use two different applications to create full game assets. In the module you will learn how to get the most out of the tools you are working with, by learning how they integrate with each other. By the end of the module you will know how the tools integrate with each other and how to create your own game asset.
The goal of this module is to establish a basic understanding of how the different applications work together.
You will use two different applications to create full game assets. In the module you will learn how to get the most out of the tools you are working with, by learning how they integrate with each other. By the end of the module you will know how the tools integrate with each other and how to create your own game asset.

Model with texture applied for Overlord
Details
- Workshop sizes: 18 participants supported by 2 instructors per module
- Location: Amsterdam, Netherlands
- Format: One-Day Courses (1 Day per module)
- Start Date: September 18th 2009
- Duration for full workshop: 4 weeks
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Module 1:September 18th 2009 - Time: 09:00- 17:30
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Module 2:September 25th 2009 - Time: 09:00- 17:30
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Module 3:October 2nd 2009 - Time: 09:00- 17:30
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Module 4:October 9th 2009 - Time: 09:00- 17:30
- Language: workshop is held in English
- Software: 3D Studio Max, ZBrush, Photoshop
- Registration fee: one time fee of 50 EUR
- Price per module: 300 EUR
- Price for Full Workshop bundle price only 1000 EUR (instead of 1200 EUR)
- Skill Level: basic understanding and experience with computers required
- Qualification: at least 18 years old, proficient and comprehensive in spoken English
The Game Art workshop is comprised of multiple modules, and it is possible to attend just one or two workshop modules from modules 1 - 3. However, you will get the most out of the experience by attending all of the modules, i.e. the entire workshop, in order to get familiar with game art production and the creation of game assets.
Bundle Discount
For those interested in attending the entire workshop (modules 1, 2, 3, and 4) we offer a special bundle discount of 16% - you pay 1000 EUR instead of 1200 EUR.
Sign up now for an information evening during the Open Night and find out more!
Sign up now for an information evening during the Open Night and find out more!


