
Renier Banninga
Co-Founder and Studio Art Director at Streamline Studios
Co-Founder and Studio Art Director at Streamline Studios
“I always find it amusing to interact in a later stage with what I built before. Instead of being just in some static scene you can move around and interact with it. You actually bring life to it.”
Renier Banninga was already an accomplished artist and animator when he co-founded Streamline Studios in 2001, having contributed greatly to the award-winning Gunman Chronicles.
As Studio Art Director at Streamline he sets the visual quality and overall style for all of Streamline’s projects, as well as leading the studios’ internal mentorship program. Streamline’s art training includes both traditional fine arts and CG art, and Renier leads both program aspects.
Within the past 10 years of his career, Renier has worked on over 40 published titles. He was the visual effects supervisor and Art Director for Streamline’s content on Gears of War and for the Ghost Recon 2 CG commercial. He was also Art Director for two Unreal Tournament 3 environment sets.
Renier has been instrumental in spearheading many Streamline content leadership initiatives; including pushing forward efficient and artistic content re-use methodology and determining strategies for maximizing the visual results possible with UE3 and other game engines. He is active within the art community, including participation with GDC, FMX, and CG Society.
As Studio Art Director at Streamline he sets the visual quality and overall style for all of Streamline’s projects, as well as leading the studios’ internal mentorship program. Streamline’s art training includes both traditional fine arts and CG art, and Renier leads both program aspects.
Within the past 10 years of his career, Renier has worked on over 40 published titles. He was the visual effects supervisor and Art Director for Streamline’s content on Gears of War and for the Ghost Recon 2 CG commercial. He was also Art Director for two Unreal Tournament 3 environment sets.
Renier has been instrumental in spearheading many Streamline content leadership initiatives; including pushing forward efficient and artistic content re-use methodology and determining strategies for maximizing the visual results possible with UE3 and other game engines. He is active within the art community, including participation with GDC, FMX, and CG Society.
“
My goal
is to inspire other people with the same want to become a really good artist in an industry they enjoy
”


